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Wie spielt man Walking and Standing?
Standing as default
The people spread out evenly through the room and remain standing. The facilitator now says a number, and that many people may now move criss-cross through the room; the others remain standing. After a while they say another number, and accordingly the number of those moving through the room changes.
The difficulty is that, without any agreement, the correct number of moving people has to result.
Walking as default
The players walk through the room (see Room walk). One player, however, doesn't walk but stands. The rule now is that exactly one player must always stand - whoever it is. A walker can therefore relieve the standing one by stopping themselves. Or the standing one can start walking on their own, and immediately a (single!) other one must stand still in their place. So the impulse can be given or taken. It is also possible that always two or three must stand at the same time.
Variants
(of the "walking" version) instead of standing, always one (or two, three) has to *kneel ("to fulfil the protocol at the king's court"...) -> funnier
(of the "walking" version) one *kneels, one lies down!
(of the "standing" version) one of the walkers has a *tic that is taken over by the others - here you also have to agree, eventually, whose tic is being taken over.
(of the "standing" version) Everyone stands *next to each other in a row. Only one at a time may move forward or - walking backwards - to the back. The number, type and speed of steps don't matter. The movement may only happen "straight" forward and back, that is, everyone stays in their "lane". This lasts a few minutes and possibly a very own rhythm or specific dynamic develops.
This exercise trains attention and all-around perception, since everyone constantly has to pay attention to everyone. Conflicts (e.g. when two stop instead of one at the same time) must be avoided and, if necessary, quickly resolved through eye understanding or bodily signals.
See also Walking or standing on naming