Fisherman, Fisherman, How Deep Is the Water?
A tag-style warm-up where players cross a 'river' using a movement named by the fisherman while being chased.
label
Speed, Movement, Wild, Warmup, Beginner, Attention, Milling
A tag-style warm-up where players cross a 'river' using a movement named by the fisherman while being chased.
The "fisherman" answers this question with a number (3 m deep; 100 m deep, etc.). To the next question, "How do we get across?", the chaser names a movement: walking backwards, crawling, hopping. Now both the fisherman and the players try to reach the other side using that movement, while the fisherman tries to catch as many fish as possible. The last fish becomes the new fisherman.